The mod is a compilation pack that adds 230+ new immersive weapons to the world of Skyrim. Just to name a conflict. PC Classic - Mod Hello, I have questions to ask, you see, I wanted to install two mods, immersive weapons and armors into my game, since I’m pretty new to modding Skyrim, I have several questions. It includes weapons from Axestaff Weapon Pack, Weapons of the Third Era, Useless … Since its upload on the Nexus, it has become one of the most popular mods on the site. You also need WAF and CCR, which only changes stats of items slightly to a more immersive value. Also wayyyy too many Japanese weapons. There are no new weapons & armor while looting. Skyrim: Immersive Armors. For example textures would go in the textures folder then in armor, armor is in the textures folder. Category page. 'Viking Chainmail Armor' is a lore friendly, stand alone, heavy armor or light armor set for all genders and races. Im playing my first run in Requiem. For example the Bosmer armor pack That was likely to happen. RELATED: Skyrim: The Top 10 Sound & Music Mods So Far The mod alters such popular items as the Blade of Woe, the Staff of Magnus, Dawnbreaker and Wuuthrad, but it also … Many of the armors are available in the Steam Workshop but need to be downloaded separately. Immersive armors/weapons was a combined package of many mods and for hoth to port it he needed perm from every MA again which likely won't happen in a couple cases so he may end up removing a few of the armors/weapons … Hello all! Purple armor/textures and some objects. note: check the requirements! I've installed Immersive weapons & armor and Cloaks of Skyrim. I got rid of Immersive Weapons because I didn't like how powerful some of the weapons were compared to vanilla and there's no modular option. Same idea with meshes, and so on. The NPCs also dont seem to be using any of these new weapons & armors but still use the vanilla sets. Immersive Weapons/Armor trouble with SKSE and Nexus - posted in Skyrim Mod Troubleshooting: Im having some trouble getting all my mods to communicate properly. You can get a patch here: More Requiem Patches. I ended up disabling a bunch of the Immersive Armors because they were too ridiculous looking for me, like the Vvardenfell glass armor. Most npc's that wear these armors will lose their requiem perks and stats cause it edits the npc itself to give the outfits. There are many fabled objects of lore strewn throughout Skyrim, including weapons and armor that you can collect on special quests. Edit. Even if that statistic is totally made up, it is still a monster of a PC. I found there to be a serious lack of chainmail in Skyrim. This includes Immersive armors/weapons which seem to be the core offenders of this but there are a few counter exceptions even in random textures. Immersive Weapons is a mod made for The Elder Scrolls V: Skyrim. You will need to un-zip it to the skyrim data folder and put everything in the right place. It can actually run Cyberpunk on the highest graphics settings on 50 FPS. In my winzip program it tells you were the folders should go by looking at the path. Skyrim modders of Reddit, as a Christmas present my dad built me a gaming PC that is in the top 0.4% of all PCs in the world (according to him). I tried downloading Immersive Weapons/Armor through NMM, but they wont install. Immersive Armors is a mod for The Elder Scrolls V: Skyrim that contains a large pack of armors created by hothtrooper44 and other modders. - posted in Skyrim Mod Troubleshooting: So I have a large selection of all the core mods, mainly from the top 100 with a few exceptions. Questions with immersive armors and weapons mods. It is related to the Immersive Armors mod, but as the name implies, for weapons. Zim's Immersive Artifacts is an overhaul of these specialized items. 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